quake source ports This is a topic that many people are looking for. daweaselonline.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, daweaselonline.com would like to introduce to you How to Run Quake on Modern Systems. Following along are instructions in the video below:
“1996. Its software released quake to the world. It would become a staple of pc pc gaming first person shooters and 3d graphics while its 1993 game doom is considered be the granddaddy of 3d first person shooters quake. Actually used a real time 3d rendering engine.
It was a far step away from the doom engines clever use of binary space partitioning nowadays 3d graphics are pretty standard for most games it s something we ve come to expect in games. But quake in a way pioneered 3d games so perhaps you d like to look back upon this game. And see what all the fuss was about that s awesome so perhaps you go and buy yourself a copy on gog and you install it and you re on it to have it look like this yeah welcome to the best 1996 had to offer. But never fear as we can fix most of the problems quite easily.
Which is where the point of this video comes into play how to make quake perform its best on modern systems. Now. If you really want you can still run quake in its original executables kind of gl quake will look something like this win quake would look something like this and the original quake exe looks like this yeah. That s why i said kind of don t ever expect the original quake shewill to run on any system past windows 98.
It was original design. I ll run on dass so you would start the exe in windows. And it would evoke dots this renders the original exe unplayable on any windows nt system. Which is pretty much any os from windows xp onwards so if super pixely games your thing win quake should suffice and gl quake makes fantastic use of the them new opengl api back in 1999.
The quake engine was made open source under aegean gpl and since then tons of different engines have been released to improve on some of the bugs. The game had improved the visuals and even add new features to the game for the purpose of this video. I will be using a popular engine called quake spasm as described in this readme file. It includes support for 64.
Bit cpus and a custom music playback..
And includes a new sound driver. Some graphical niceties and numerous bug fixes. And other improvements. So grab a copy off their website and extract those files into your quake install directory.
So now you ll fire up your game set it to the proper resolution and start killing right well and you haven t already noticed. There s no music. This is going to be the bulk of the setup. Process and could take some time to do quake.
Used redbook standard cd da for its music that was created by trent reznor of nine inch nails so back in the day quake played cd quality music meaning that it read the music off of the disk as the files. Which we re about six hundred megabytes would be a little large to store in a heart of the time. Sadly quake. Spasm.
Doesn t support the cd audio. However as mentioned previously it allows for customers playback. Which means we can rip the music to wav files. And retain that cd da quality.
So to do this we need to mount our games cd image. Which gog gladly provides in the form of q and gog files with something like daemon tools. We re then going to fire up windows media player. I know it sucks.
But bear with me we re going to set it to rip and wave format..
And it will choose the only quality. It has which is the highest for cd da quality. Which is what we want we ll rip. The tracks and repeat.
It for the games two expansion packs. Now. I m going to touch on pre emphasis pre emphasis in terms of cds is an artificial boost of attracts. High frequencies quakes original soundtrack is mastered with this it attempts to improve the signal to noise ratio by making better use of the dynamic range of the channel of audio.
One of this playback. The player generally de emphasizes the track on the fly to change the frequency response to a more flat curve. However. When the track is ripped pre emphasis is not accounted for and therefore.
It plays back distorted. Because quake soundtrack originally ran off the disk. It was either de emphasized on the fly or back in the day. Some older drives featured analog outputs which would then connect your pc sound card to a special cable.
The men were running off of our hard drive we need to account for this d emphasis on our own to do this we re gonna grab a copy of socks or sound exchange. This is a command line interface which can do all kinds of magical things to your audio files. We re going to throw it into the folder in which our game s audio is located and we re going to create a batch file. We re going to instruct socks to de emphasize all of our tracks in the process and have it name our tracks accordingly in the batch file.
We re going to set it up to invoke socks with the command socks..
Then point it to the name of the track. We want de emphasized like track 1 dot wave. Then we give the output. An appropriate name in this case.
Track o. 2. Dot. Wav and so on down.
Let s reach song will then finish off the command with bef. This tell socks to de emphasize a track for us by the end your batch file should look something like this run. The command and your file should be outputted in the same folder keep in mind that only the original bass game soundtrack needs to be de emphasized as its two expansion packs. Did not come with pre emphasized audio.
Now that we de emphasize. The original soundtrack. And have all 3 soundtrack trip to see to the a quality wav files. We can now embed them into our game.
Start by taking the bass games music. That we just dm ffice. Eyes. And put it in a folder labeled music in the mid one fall.
Do the same for each of the expansions. But in the first expansions music into the hypnotic folder. In its own music folder. And the second expansions.
Music. Into. The rogue folder. In its own music.
Folder. Also make sure that the first track. Is always called track o. To dot wave and each track that follows is the number after that s how the soundtrack works.
So the base game soundtrack goes from track o. To to track. 11. And the two expansions each go from track o to the track oh nine and that s it we ve setup quake to run beautifully on a modern system now you can get to killing all the monsters you want while patiently awaiting the release of quake.
Champions. If you ve enjoyed this video or found. It helpful be sure to give it a thumbs up if you d like to see more videos like this in the future. ” .
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